Independent Projects
None quite yet.
Class Related Games
Dino-Asteroids (Revenge of the Dinos)
Role(s): Co-Creative Designer, Story-Boarding, Development Consultation
Tech: Unreal 4.22
For this project, I helped predominantly at a creative/planning level. I did not have a lot of development or coding experience at this time, and therefore could not assist much on that end of things. I did, however, create an opening animatic that went entirely unused in the final version.
Class: GAME 420
Delver
Role(s): Co-Puzzle Designer, Co-Level Layout Designer, Coding Consultation
Tech: Adventuron 3.0
For this project, I helped design some puzzles and the overall layout of the labyrinth. I also was consulting for the code side of design, as I have some knowledge of the language this game was written in (HTML).
Class: GAME 420
Space Mechanic
Role(s): Creative Assistant
Tech: MakeCode Arcade engine
For this project, I mostly assisted in the planning phase with brainstorming.
Class: GAME 420
Snowy Days
Role(s): Co-Creative Designer, Assistant Environment Designer
Tech: Unreal 4.22
For this project, I helped brainstorm the concept as well as designed & created the initial area in which the player starts the game before starting the game.
Class: GAME 420
Forest Videogame
Role(s): Co-Creative Designer
Tech: Unreal 4.22
For this project, I had a fairly hands-off situation but aided in the creative process of brainstorming the concept.
Class: GAME 420
“Unga Bunga” The Game
Role(s): Co-Creative Designer
Tech: Unreal 4.22
For this project, I was a part of the creative process in brainstorming.
Class: GAME 420
Walking Horror
Role(s): Co-Creative Designer, Narrative Consultation
Tech: Unreal 4.24
For this project, I was part of the brainstorming process as well as creating the concept through which the player proceeds through the environment.
Class: GAME 420

