Survival Horror 101: How to Do Survival Horror

Welcome to Survival Horror 101, I'm a mildly broke college student who has been playing Survival Horror games since I was 5 and I'm not at all qualified to be giving a lesson like this. FIRSTLY: The most important elements of a Survival Horror game are found in the title itself: "survival" and "horror". That … Continue reading Survival Horror 101: How to Do Survival Horror

Idyllic Meadows of Game Development

When it comes to developing games, most people have a preference to where they work. I prefer to sit in a slightly less than comfortable chair, with tons of potential distractions around me, because it helps me figure out problems by being unable to focus on it for more than five minutes. However, there are … Continue reading Idyllic Meadows of Game Development

Games and Continuity: A Light Switch, it is Not.

Alright, so let's talk another broad topic: Continuity. For this example, we'll be talking about the two most recent DOOM releases from id Software: DOOM (2016) and DOOM: Eternal (2020). The former will be referred to interchangeably as DOOM and 2016, while the latter will be referred to as Eternal. There will be some story spoilers for Eternal, so that's your … Continue reading Games and Continuity: A Light Switch, it is Not.

Balance is Found Everywhere

When it comes to video games, one of the most important factors is balance— and that doesn't just apply to multiplayer. Balance is found in the narrative and gameplay down to the smallest nuances. For this week's example, we're gonna be talking about Square Enix's Kingdom Hearts III. Kingdom Hearts III. There's a lot to unpack … Continue reading Balance is Found Everywhere

something something Games as a Service

As a concept, Games as a Service has been around for a decent while now, with the first game to fall under that umbrella that became commercially successful being Blizzard Entertainment's (now Blizzard Activision) World of Warcraft MMO. Games as a Service is, to put it lightly, a game that requires a subscription (or, now, a … Continue reading something something Games as a Service

The Inevitable Fighting Games Post (complete with some minor hot takes)

Game Blog Post #4 At every point, someone will have played a fighting game and thought something along the lines of "oh, that really shouldn't work that way." Balancing and animating fighting games is a tricky prospect for most people (unless you're ArcSys, for some reason— they have a catalog of very good anime fighting … Continue reading The Inevitable Fighting Games Post (complete with some minor hot takes)

The itch.io Study Pt.1 (Karlson & Blake McKinnon Prod.)

In my recent exploring of itch.io (something that I personally had written off as a site for sharing half-baked, hardly started projects— a sentiment I regret ever having heavily now), I found a few games that have interesting mechanics or premises that I wanna talk about. Firstly, one of my favorite games of the bunch: … Continue reading The itch.io Study Pt.1 (Karlson & Blake McKinnon Prod.)

Open Worlds: Cowboys, Gangbangers, and Conspiracy Theory.

GAME 420 Blog Post #2: Open Worlds: Cowboys, Gangbangers, and Conspiracy Theory. Through the years there have been many different examples of open world titles in the gaming sphere— Rockstar's Grand Theft Auto and Red Dead Redemption series, Hello Games' No Man's Sky, Ubisoft's FarCry series, and Interplay/Bethesda's Fallout series to name a few. However, the utilization and population … Continue reading Open Worlds: Cowboys, Gangbangers, and Conspiracy Theory.